SDK for Android (legacy)
SDK for Android is a software development kit for fast integration of the ecommpay payment solutions right in your mobile application for Android. In this section you will find information about using SDK for Android and Java and Kotlin code samples.
SDK for Android may be embedded in mobile applications developed for Android version 4.4 (API Level: 19) or later and supporting AndroidX. The screen resolution of the mobile device must be at least 480x800 pixels.
Starting with the version 1.10.0, the SDK for Android libraries are imported via MavenCentral. For more information, see the Importing libraries via MavenCentral section.
General information
Capabilities
- Google Pay—purchases by using payment cards. For more detailed information about purchase processing through SDK for Android by using Google Pay, see Purchases by using alternative payment methods.
- Skrill Wallet—purchases by using e-wallets in all countries.
- DOKU Wallet—purchases by using e-wallets in Indonesia.
- Malaysian Online Banking—purchases by using online banking through Malaysian banks.
- Thai Online Banking—purchases by using online banking through Thai banks.
- Alipay—purchases by using e-wallets in China.
- Neteller—purchases by using e-wallets.
- European Open Banking—purchases by using online banking in the following countries: Austria, Belgium, Estonia, France, Germany, Greece, Hungary, Latvia, Lithuania, the Netherlands, Romania, the United Kingdom.
SDK for Android also supports payment processing by using methods listed in the Methods section. For information about setup and configuration, contact your ecommpay account manager.
- Support for English, French, German, Italian, Spanish and Russian. The language of the payment form can be the one set in the mobile device settings, or the one set by the merchant. In this case you should consider the following:
- If the merchant sets the language supported by SDK for Android, the payment form is displayed in the language set by the merchant.
- If the merchant sets the language which is not supported by SDK for Android, the payment form is displayed in English.
- If the merchant does not set the language, the payment form is displayed in the language set in the mobile device settings, if this language is supported by SDK for Android, or in English, if the language of the mobile device is not supported by SDK for Android.
- Customisation of payment form (more).
- Support for different ways to enter card data (more):
- manually
- card scanning
- choosing saved card
- using preselected card
- Gathering or passing additional customer data for further analysis (more).
- Clarification of additional parameters required for payment (more).
- Support for 3‑D Secure 2 authentication. 3‑D Secure 2 is a new version of 3‑D Secure (Three-Domain Secure) protocol, which is intended to secure e-commerce card payments (more).
- Support for additional attempts to perform payments (more).
- Getting information about the payment. On all pages of the payment form there is an information button; when tapped, this button shows information about the ID, the amount, the date of the payment and payment description.
- Sending receipts to the customer (more).
Contents
ecommpaySDK.aar
—the Android library file with the payment form implementation- Java and Kotlin code samples
Payment workflow
- Your client app creates an instance of payment object with all the necessary checkout details.
- On the basis of the payment object parameters, the back end part of you app generates the signature for checkout request.
- You call a special method of the payment object to have the client app initiate a checkout request and send it to the ecommpay payment platform.
- The ecommpay payment platform processes the checkout request and performs the payment.
- The payment platform sends the payment processing results to the client app.
- The payment platform sends a callback with the payment processing results to the callback URL you specified.
Using SDK for Android
- Make sure you have you have ready your merchant ID and secret key obtained from ecommpay.
- If your company has never obtained any ID or secret key from ecommpay, you need to submit an application for connecting to the ecommpay payment platform.
- If your company already has an ID and a secret key to sign messages obtained from ecommpay, you need to notify ecommpay customer support that you want to use SDK for Android and consult with the customer support on how to arrange a test run.
- Integrate the ecommpay payment solution in your app:
- Download SDK for Android.
- Import the SDK for Android library into your client app and implement the following functionality: collection of payment details, preparation of data for signing checkout request, opening payment form, and submitting request to the payment platform for payment results.
- Implement the checkout request signing functionality on the back end side of your mobile app.
- Test and put in production mode.
- Request test card numbers and test merchant ID from ecommpay and debug and test your app.
- Once testing is complete, request your production merchant ID from ecommpay and put your app in production mode.
With any questions regarding usage of SDK for Android contact ecommpay technical support service.
Payment form interface
Signature generation
To verify data integrity and authenticate the messages your application exchange with the ecommpay payment platform, all the messages need to be signed. You must sign all your outgoing messages (for example, checkout request) and check signatures of all the incoming messages (for example, callbacks). Before generating signature, you need to prepare the payment data by packing all the payment parameters into a single string. The string is generated on the client side where you can use SDK for Android for this purpose. The signing process requires the secret key provided by ecommpay therefore the signing procedure must be performed on the back end side of your app.
- Generate the HMAC value based on the SHA-512 hashing algorithm and your secret key.
- Encode the result of step1 using Base64.
- Input data
- Sample string to sign:
customer_id:5;payment_amount:30;payment_currency:EUR;payment_id:payment1;project_id:115
- Sample secret key:
12345
- Sample string to sign:
-
Result: generated signature
pVmAtGFBQJD2NgLToP1B2elR4QROiYGi3IobPD9PFDfrkjBqdSCFgrVSEtebVJUzOUUHX5tPnHQq9RMn61679A==
The signature your back end generates based on the sample string and the secret key must be exactly the same as of the sample generated signature.
We recommend choosing specific implementation of the signing algorithm based on the programming environment you use. For the detailed information about signature generation, see Signature generation and verification.
Importing libraries
Importing libraries in your project
ecommpaySDK.aar
library into your application.- Download the
ecommpaySDK.aar
file. -
Add the
ecommpaySDK.aar
file into your project.To do this is in Android Studio 3.0, go to Import .JAR/.AAR Package, browse to the
, selectecommpaySDK.aar
file, and select the file. - Open your application module (
build.gradle)
. - In the
android {}
section, add the following compilation parameters:compileOptions { sourceCompatibility JavaVersion.VERSION_1_8 targetCompatibility JavaVersion.VERSION_1_8 }
- In the
dependencies {}
section, add the following dependencies:implementation project(path: ':ecommpaySDK') implementation 'io.card:android-sdk:5.5.1' implementation 'com.squareup.retrofit2:retrofit:2.3.0' implementation 'com.squareup.okhttp3:logging-interceptor:3.10.0' implementation 'androidx.appcompat:appcompat:1.0.0' implementation 'androidx.legacy:legacy-support-v4:1.0.0' implementation 'androidx.recyclerview:recyclerview:1.0.0' implementation 'com.squareup.retrofit2:converter-gson:2.3.0' implementation 'com.google.code.gson:gson:2.8.4' implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version" implementation 'androidx.lifecycle:lifecycle-viewmodel:2.0.0' implementation 'androidx.lifecycle:lifecycle-extensions:2.0.0' annotationProcessor 'androidx.lifecycle:lifecycle-compiler:2.0.0'
If some of the dependencies are already added in the
dependencies {}
section, do not add them again. - Add the following permissions in the
AndroidManifest.xml
file:<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
Importing libraries via MavenCentral
Starting with the version 1.10.0, the SDK for Android libraries can be imported via MavenCentral. To import the libraries via MavenCentral, you need to do the following:
- Open your application module (
build.gradle
). - In the
repositories {}
section, specify themavenCentral
repository:allprojects { repositories { google() jcenter() mavenCentral() } }
Opening payment form
This section contains samples of payment form invocation code in Java and Kotlin.
Opening payment form in Java
To open payment form, do the following:
- Create an instance of the
ECMPPaymentInfo
class with all the required parameters and any number of optional parameters, for example (required parameters are shown in bold, optional parameters are in italics):ECMPPaymentInfo paymentInfo = new ECMPPaymentInfo( 115, // Project ID "pid42582512", // Payment ID, must be unique within the project 1999, // Payment amount in minor currency units "USD" // Payment currency "T-shirt with dog print", // Payment description "10", // Customer identifier in your project "US" // Region code );
Here are the required parameters:
- projectID—project (merchant) ID ecommpay assigned you
- paymentID—payment ID, must be unique within the project
- paymentAmount—payment amount in minor currency units
- paymentCurrency—payment currency code according to ISO-4217 alpha-3
customerEmail
orcustomerPhone
—the customer's phone number or email (at least one of these parameters must be specified for card payments)
Here are the optional parameters:
- recurrentInfo—object with the details of COF payment (more)
- paymentDescription—payment description (this parameter is available not only to the merchant, but also to the customer; if paymentDescription is specified in the request, it is visible to the customer in the payment form (in the dialog box with information about the payment); if this parameter is not specified in the request, it is not visible to the customer)
- customerID—customer ID
- regionCode—customer country
- ActionType—action type (
Sale
(by default),Auth
,Tokenize
, orVerify
- token—card token
- forcePaymentMethod—the identifier of the payment method which is opened to the customer without an option for the customer to select another payment method. The list of codes is provided in the Payment method codes section
- hideSavedWallets—hiding or displaying saved payment instruments in the payment form. Possible values:
true
—saved payment instruments are hidden, they are not displayed in the payment formfalse
—saved payment instruments are displayed in the payment form
- ECMPScreenDisplayMode—object to manage display of the final page of the payment form and hide the final page if necessary. The following parameters can be passed in the object:
hide_success_final_page
—the final page with the message about the performed payment is not displayed in the payment formhide_decline_final_page
—the final page with the message about the declined payment is not displayed in the payment form
The following is an example of specifying the
hide_success_final_page
andhide_decline_final_page
parameters in the request:// Init ECMPPaymentInfo paymentInfo.addEcmpScreenDisplayMode("hide_success_final_page") .addEcmpScreenDisplayMode("hide_decline_final_page");
-
Once all the payment parameters are collected, pack the parameters into a string for signing:
paymentInfo.getParamsForSignature();
- Send the string to your back end.
- Have your back end generate the signature on the basis of the string and your secret key.
- Send the signature to the client app and add it in the
paymentInfo
object:paymentInfo.setSignature(<signature>);
-
Open the payment form by using the following code:
startActivityForResult(ECMPActivity.buildIntent(this, paymentInfo), PAY_ACTIVITY_REQUEST);
Opening payment form in Kotlin
To open payment form, do the following:
- Create an instance of the
ECMPPaymentInfo
class with all the required parameters and any number of optional parameters, for example (required parameters are highlighted with bold, optional parameters highlighted with italic):val paymentInfo = ECMPPaymentInfo( 115, // Project ID "pid42582512", // Payment ID, must be unique within the project 1999, // Payment amount in minor currency units "USD" // Payment currency "T-shirt with dog print", // Payment description "10", // Customer identifier in your project "US"): // Region code
Here are the required parameters:
- projectID—Project (merchant) ID ecommpay assigned you
- paymentID—Payment ID, must be unique within the project
- paymentAmount—Payment amount in minor currency units
- paymentCurrency—Payment currency code according to ISO-4217 alpha-3
Warning: Starting August 12, 2024, Visa Rules will be updated to expand the set of parameters mandatory for processing Visa card payments with the 3‑D Secure authentication. In such cases it will be required to specify at least one of the following parameters: the customer's phone number (customerPhone
) or email (customerEmail
). These parameters must be also specified in theECMPPaymentInfo
object.However, it is also recommended that these and a number of other parameters (with the billing address information) are specified for payments made with cards of other card schemes. According to Visa, rigorous use of these parameters can significantly increase payment acceptance rates (up to 6 %) and drastically decrease the number of operations flagged as fraudulent after they have been processed (up to 65 %). Parameters with the billing address information of the customer include the country code in ISO 3166-1 alpha-2 (
billingCountry
), the postal code (billingPostal
), the city (billingCity
), and the street address (billingAddress
).Here are the optional parameters:
- recurrentInfo—object with the details of COF payment (more)
- paymentDescription—payment description (this parameter is available not only to the merchant, but also to the customer; if paymentDescription is specified in the request, it is visible to the customer in the payment form (in the dialog box containing information about the payment); if this parameter is not specified in the request, it is not visible to the customer)
- customerID—customer ID
- regionCode—customer country
- ActionType—action type (
Sale
(by default),Auth
,Tokenize
, orVerify
. - token—card token
- forcePaymentMethod—the identifier of the payment method which is opened to the customer without an option for the customer to select another payment method. The list of codes is provided in the Payment method codes section
- hideSavedWallets—hiding or displaying saved payment instruments in the payment form. Possible values:
true
—saved payment instruments are hidden, they are not displayed in the payment form.false
—saved payment instruments are displayed in the payment form.
- ECMPScreenDisplayMode—object to manage display of the final page of the payment form and hide the final page if necessary. The following parameters can be passed in the object:
hide_success_final_page
—the final page with the message about the performed payment is not displayed in the payment form.hide_decline_final_page
—the final page with the message about the declined payment is not displayed in the payment form.
The following is an example of specifying the
hide_success_final_page
andhide_decline_final_page
parameters in the request:// Init ECMPPaymentInfo paymentInfo.addEcmpScreenDisplayMode("hide_success_final_page") .addEcmpScreenDisplayMode("hide_decline_final_page");
-
Once all the payment parameters are collected, pack the parameters into a string for signing:
paymentInfo.getParamsForSignature();
- Send the string to your back end.
- Have your back end generate the signature on the basis of the string and your secret key.
- Send the signature to the client app and add it in the
paymentInfo
object:paymentInfo.signature = <signature>
-
Open the payment form by using the following code:
startActivityForResult( ECMPActivity.buildIntent(this, paymentInfo), PAY_ACTIVITY_REQUEST)
Response processing
To receive and process response with the payment processing results you need to override the onActivityResult
method in activity from which you started ECMPActivity.
The following table lists the possible values of response codes as well as the corresponding constant names and description along with the suggested response actions.
Response code | Result constant | Description |
---|---|---|
0 | RESULT_SUCCESS | Checkout successfully completed. |
100 | RESULT_DECLINE | Operation was declined, for example because of insufficient funds. |
301 | RESULT_CANCELLED | Operation was cancelled by the customer. |
501 | RESULT_FAILED | An internal error occurred. You may need to contact technical support. |
Callbacks
Overview
When using SDK for Android, the merchant can receive callbacks that are sent by the payment platform directly to merchant web service and callbacks that are first sent by the payment platform to SDK for Android and then by SDK for Android to merchant mobile application. In the former case, the parameters sent in callbacks may vary depending on the configurations (more). In the latter case, specific set of parameters is provided—the data about status, type and ID of the payment, currency and amount of the payment as well as the payment method that was used:
{
"payment": {
"status": "success",
"type": "purchase",
"id": "12345",
"date": "2020-09-11T14:49:18+0000",
"method": "card",
"sum": 1000,
"currency": "USD"
}
}
The following sections provide information about these callback messages.
Callbacks sent by the payment platform
The payment platform sends all the callback messages to the callback URL you specify. You need to contact the ecommpay technical support and provide the URL to send callbacks. For more information about callbacks, see Callbacks.
Callbacks sent by SDK for Android
Merchant mobile application can receive callback messages with information about purchase processing result from SDK for Android as information about payment processing result is sent to SDK for Android by the payment platform. The callback message is sent to the merchant before the page with information about the result is displayed to the customer on the payment form.
Information about purchase processing result is provided in broadcast messages sent to merchant mobile application by SDK for Android. To obtain this information, you need to do the following:
- Create the BroadcastReceiver object to receive broadcast messages.
- Upon receipt of broadcast messages from SDK for Android, obtain information about the purchase processing result from the Intent object by using the
ECPCallbackType.ECMP_CALLBACK_PAYMENT_RESULT.getValue()
key. The key is a constant provided by ECMPActivity.
The following are examples of implementation of BroadcastReceiver for obtaining information about the purchase processing result.
Managing card data
When paying with a payment card, the customer needs to enter the card data on the payment form. In addition to the traditional data entry method (manually), SDK for Android allows to scan a card, use a saved card or a card token for payment.
Checkout by using stored checkout credentials
You can offer your customers an option to save credentials of cards used for checkout. Your customers will be able to save one or more cards and reuse them for any further purchases without specifying the card details—the customer will be only asked to enter CVV for the current card.
To allow customer to save card credentials and use them later for checkout, you need to add the customerID parameter with ID of the card owner to the ECMPPaymentInfo
object. All the saved cards will be associated with this customer ID and the list of all the saved cards will be shown to your customer during checkout procedure. If the customer decides to delete a saved card, the SDK for Android library will send the corresponding request to the payment platform to remove the card from the list of saved cards.
Checkout by using tokens
paymentInfo.setToken(token);Do not forget to include the parameter in your signature generation procedure. You customer will see the payment form with the preselected card with all its credentials, except for CVV, entered in the corresponding fields.
Automatic token generation
Token generation by request
Tokenize
as action type:The generated token and the time it was created at are returned in the token generation response.
Checkout
One-step purchase
By default, SDK for Android uses one-step purchases (action type Sale
). This type of checkout works right out-of-the-box and requires no additional setup.
Two-step purchase
SDK for Android supports two-step purchases in which a payment is performed in two steps.
- Before opening the payment form, set the action type parameter in the payment object to
Auth
: - Capture payment by using Dashboard or sending payment capture request to the /v2/payment/card/capture endpoint.
COF purchases
ecommpay allows you to perform COF purchases. There are three types of COF purchases: OneClick, auto payments and regular payments. For more information about COF purchases, see Overview.
ECMPRecurrentInfo
class:- Amount of COF purchase. By default the amount of COF purchase is equal to payment amount. To change it, set:
- Data and amount of COF purchase. By default the debit of funds is strictly fixed in time and amount. To customize schedule for COF purchases, set:
And then, add your instance of ECMPRecurrentInfo
into the instance of ECMPPaymentInfo
you previously created:
Card verification
The card verification is used when it is necessary to check the customer's card without debiting the funds, as well as to save the card data for future use. With card verification, a zero amount is debited from the card.
Verify
as action type:Purchases by using alternative payment methods
SDK for Android supports the following alternative payment methods: Google Pay, Skrill Wallet, DOKU Wallet, Malaysian Online Banking, Thai Online Banking, Alipay, Neteller and purchases by using online banking in European countries. In most cases customer needs to be redirected to the payment form of the alternative payment method (APM) service. Each method is described in a separate article, and the sections below provide the description of special features of using the Google Pay.
The full sequence and particularities of the purchase process are provided below.
To perform purchases by using alternative payment methods, contact the ecommpay technical support in order to enable that ability for the particular project. Additionally, you may use the capability of passing additional customer information.
Google Pay
In order to implement payment processing which involves the Google Pay payment method, it is necessary for the merchant to do the following:
- Register with the Google Pay Business Console and receive a Google merchant ID.
- Adhere to the Google Pay API's Acceptable Use Policy and accept the terms defined in the Google Pay API Terms of Service.
- Contact the ecommpay technical support in order to enable the Google Pay payment method for the particular project.
Once these steps are completed, payments can be processed by using the Google Pay method. The main procedures, such as opening the payment form, processing response and callbacks, are performed the same way as when other alternative payment methods are used, but you also need to consider the following:
- In the request for opening the payment form, you must specify the Google merchant ID (merchantId) and the PaymentDataRequest object which is used to configure your app's support for the Google Pay API. For the description of the PaymentDataRequest object, see the Google Pay API documentation.Note that the PaymentDataRequest.transactionInfo object must contain the following parameters:
- totalPriceStatus—the status of the total price; the value must be
FINAL
which means that the total price does not change from the amount presented to the customer. - totalPrice—total payment amount in minor currency units. This amount must be equal to the amount specified in the PaymentDataRequest.PaymentInfo object.
- currencyCode—payment currency in ISO-4217 alpha-3 format.
The following are the examples of requests for opening the payment form which contain the merchant identifier (merchantId) and the PaymentDataRequest object.
Java
{ PaymentInfo paymentInfo = PaymentInfo() ... PaymentDataRequest paymentDataRequest = generatePaymentRequest(); paymentInfo.setPaymentDataRequest(paymentDataRequest); paymentInfo.setMerchantId("your merchant id"); ... } private PaymentDataRequest generatePaymentRequest() { return PaymentDataRequest.fromJson( "your json object"); }
Kotlin
{ val paymentInfo = PaymentInfo() ... val paymentDataRequest = generatePaymentRequest(); paymentInfo.setPaymentDataRequest(paymentDataRequest); paymentInfo.setMerchantId("your merchant id"); ... } private fun generatePaymentRequest() -> PaymentDataRequest { return PaymentDataRequest.fromJson( "your json object"); }
- totalPriceStatus—the status of the total price; the value must be
- To set Google Pay as preselected payment method, you need to specify in the request the forcePaymentMethod parameter with the
google_pay_host
value. Note that you need to configure the Google Pay payment button displayed in your app in accordance with the Google brand guidelines.
Gathering customer data
Usually payment form requires a minimum of data to complete a request for payment. However, in order to gather more extensive data and statistics about customers you can send and/or request additional data about your customers, such as customer phone number or email. For more information, see Collecting customer data.
paymentInfo
object:
Customisation
- use pre-defined themes (light and dark)
- set the custom value to any available setting
Using pre-defined themes
SDK for Android allows to choose between two pre-defined themes (light and dark) of payment form. By default SDK for Android uses light theme.
Changing settings
overlayColor
— the color of the overlaystatusBarColor
— the color of the status barmodalBackgroundColor
— the color of the modal windowfullScreenBackgroundColor
— the color of the payment form background in full-screen modeheadingTextColor
— the color of the headingmenuTextColor
— the color of the text on the buttons in the modal window headerfieldTextColor
— the color of the text of the additional fields, payment methods names, text on the page with information about the resultfieldPlaceholderTextColor
— the color of the placeholder textsfieldImageTintColor
— the color of the icons of the CVV field and payment data fields for payment with a new cardfieldBackgroundColor
— the color of the buttons of the payment systems and CVV fieldfieldUnderlineSelectedColor
— the color of the underline when the field is selectedfieldUnderlineDefaultColor
— the color of the underline by defaultfieldUnderlineErrorColor
— the color of the underline when validation of the completed field failsnavigationBarItemsColor
— the color of the navigation bar itemsnavigationBarColor
— the color of the navigation barprimaryTintColor
— the main color of the buttons and icons of the payment formsecondaryTintColor
— the secondary color of the payment formactionButtonDisableBackgroundColor
— the color of the disabled action buttonactionButtonDisableTextColor
— the color of the text on the disabled action buttonactionButtonTextColor
— the color of the text on the action buttonsupportiveTextColor
— the color of the secondary textsecureKeyboardTextColor
— the color of the symbols of the onscreen keyboardshowShadow
— enables shadow for payment methods and saved cards on the page of payment method selectionshowLightLogo
— enables light logos when using dark theme